Tag Archives: narrative structure

Narrative Structure: Breathe In, Breathe Out

Much like Stephen Watkins, I don’t like giving writing advice. I am, on the other hand, happy to talk about the way I write, the tips and tricks I’ve learned, and my opinion on anything from crime writing in the 1930s to the future of ebooks. (That doesn’t mean I’m always right, of course, it just means I’m opinionated.) So that’s how I found myself writing about Proactive vs Reactive characters last week.

I’m really glad that people found it useful reading, and I was delighted to have as many comments as I did. Amongst the comments was this statement from Ben Trube:

I’m struggling with breathers and where to drop into the action in my current revision right now, and would love to see an expansion on that theme.

So, because I’m opinionated I care, this week I will again be sharing my opinion on an aspect of writing.

First: Learn about narrative structure. There are a number of different ways to structure a story, and I’d suggest reading about all of them. (Although they all really break down to: Stuff happens, then it gets worse, then it seems to get better but really gets even more worser, then it ends either well or badly.) Some structures will suit you better as a writer, some will suit this story better than that story, and some you’ll read about and promptly forget because you think they’re stupid.

As a starting place, allow me to recommend Janice Hardy’s post explaining the Three Act Structure. You can find it in two parts: here and here. (Plus, Chuck Wendig just posted 25 Things You Should Know About Story Structure. How convenient!)

Second: Find a way to think about narrative structure that works for you.

I can’t tell you what will work for you, but I can tell you what works for me. If my method appeals to you, use it. If not, please don’t tell me I suck — just move on and find something  else you like. And feel free to share it with all of us.

I like to think of a story as a living thing. A good story, whether it’s a book, movie, episodic TV show, joke, comic books, computer game, or roleplaying games, should have a life of its own. It should breathe.

And that’s how you work out where to put your rising tension, and where to give everyone a break.

Breathe in; breathe out; breathe in; breathe out.

What’s do you do when you’re startled or stressed? You breathe in.

What do you do when you have a moment to rest or relax? You breathe out.

A good story will breathe. There will be conflict, tension and surprises (breathing in), and there will be quiet moments to plan, recover, and celebrate (breathing out).

Do you know what happens if you keep breathing in without pausing to breathe out? Me neither. But I suspect either your lungs explode or you have a heart attack. Neither is good. If every scene is full of tension and suspense, and the poor characters never have a chance to catch their breaths, your readers won’t either. If your reader is exhausted by halfway through your book, what do you think the chance is that s/he will finish it?

Do you know what happens if you keep breathing out without breathing back in? You pass out. In life, your body is starved of oxygen. In reading, your mind is starved of excitement. But whether your reader is dying of suffocation or boredom, s/he is probably not going to leave your book unfinished.

Now, the rhythm of every book is not going to be the same. The breathing of a thriller is going to be very different to that of a sweet, coming-of-age story. So, how do you (or really, how do I) make sure the story is breathing at the pace it should?

  1. Write the book. Keep this in mind while you’re writing if you like, but get your first draft on paper. This is more useful for revising.
  2. Make a list of all the scenes in your story.
  3. Note next to each one either “in” or “out”.
  4. Look at the pattern. Are there a whole string of ins or outs? Is the flow different at the beginning to the end? Is there anywhere that you think inserting an extra breath in or out would improve the flow of the story?
  5. (Optional — I do this, but my sanity is sometimes questionable.) Breathe, following the pattern of your book. See how you feel — are there any places where you’re breathing in too much without respite? Are there any places where you find that you don’t have enough breath to breathe out for as long as you’re supposed to? Also, don’t hyperventilate unless you’ve got a paper bag handy.

Note: I came up with this method while running roleplaying games. When you’re crafting a story with a group of people, you have the opportunity to watch their facial expressions and body language with each new character, plot point and twist that you reveal. After a while, I realised that I could tell when I needed to arc up the tension or introduce some down-time just by taking note of the players’ breathing and the set of their shoulders.

It took quite a bit of experimentation to get it right — but that’s what you do with a group of friends, right? Experiment on them?

When writing, there’s no “instant audience”, and no way to easily tell how the tension will affect a reader. It took me a while to put together this breathe in; breathe out method of tracking scenes, but it’s worked well so far.

What do you think? Does this sound interesting, or just plain insane?

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